Latest Reviews

  1. Kapanyo
    Kapanyo
    4/5,
    Version: A4
    Feels very dynamic with the action shifting all over the place, can be a bit maze-like at times; this is fun, but it did once take me a while to find my team. Could probs benefit from more forward spawns? Great fun, nonetheless. Keep it up!
  2. solidblu1992
    solidblu1992
    5/5,
    Version: 1
    Tastefully done map mod. Changes enough to breath new life into 2fort while maintaining its essence.
  3. The Siphon
    The Siphon
    5/5,
    Version: A2
    Very useful, an updated prop library was definitely a needed feature. Thank you!
  4. basilhs333
    basilhs333
    5/5,
    Version: B5a
    this is an amazing map i have to admit. when i first played it i had a really good time and also the gimmick this map has is gr8 :D
  5. Fizzld
    Fizzld
    4/5,
    Version: a2_a
    One of the first maps I downloaded from this website and I love it even at an alpha stage. The gameplay has proven fun on my small server with a few friends and once the decoration is completed I reckon this'll earn a 5. I would also say that slightly, but not drastically rougher displacements could go a long way to improving the natural look to the map. This is optional though, if you like them as they are, keep them! I've been mapping a few weeks and I'm certainly no expert. Overall I say 'Keep up the good work!'
    1. Dafflewoctor
      Author's Response
      Thanks! If you or anyone else who played has any more feedback related to layout or gameplay, I would encourage you/them to leave it on the map thread.
  6. DEPEKEH
    DEPEKEH
    5/5,
    Version: B5
    mmm.... 9.9/10 ?
  7. Addictedgamer
    Addictedgamer
    3/5,
    Version: b1
    Spawns are random and mission makers are forced to used them.

    Sniper1 and Sniper2 spawns don't work correctly, needed to use upper1 and upper2 instead.

    Navigation mesh not edited for Gate B's slope, causes giants to get stuck and making giants forced to use upper2 spawn.

    Bots sometimes stay in gate 1 after gate A is captured as they are near to the battlefield, make it check for all sides and corners of the first spawns before it decides to close the gate and lock the first spawn.
  8. Anonymous
    Anonymous
    4/5,
    Version: rc
    Nice lighting!
    But the map is too small...
    ¯\_(ツ)_/¯
  9. Anonymous
    Anonymous
    5/5,
    Version: V5
    This should be released later this year during the holidays
  10. Heronherald
    Heronherald
    4/5,
    Version: B1
    Excellent visuals, Valve quality at that. This should have been original turbine, it just fantastic. But I have one complaint... it IS still turbine. But besides that, phenomenal work! I give it a 9/10
  11. Arceus
    Arceus
    5/5,
    Version: B1 - Link Fix
    Long-awaited and beautiful particles for my revisions of Londo.
  12. Anonymous
    Anonymous
    5/5,
    Version: r1
    An absolutely well-made map, If Valve ever releases a MvM update, I hope this map will be added!
  13. Anonymous
    Anonymous
    4/5,
    Version: a4
    Nice Design ))
  14. Twist.vmf
    Twist.vmf
    5/5,
    Version: b1.
    i don't say this often, but this map is underrated.
  15. Samonthepeanut
    Samonthepeanut
    5/5,
    Version: A2
    Hasn't even finished downloading: Loved it
    Played it: Sung Sonic X Theme for 5 hours straight
  16. A funny guy!
    A funny guy!
    5/5,
    Version: A7
    Very good map, all you need is a bit more detailing and some work on the roofs and it will be good. Good luck and I can't wait to see what else you do to this map!
  17. Doctor Who?[TPM]
    Doctor Who?[TPM]
    5/5,
    Version: a1
    I enjoyed the fact that someone took the time to actually try to complete this. While most of the layout was there, you still took the effort to finish it. Thats makes a good map maker. I will try to stay up to date with this. Can't wait to see your future creations