Latest Reviews

  1. ISPuddy
    ISPuddy
    4/5,
    Version: RC3-2
    tank n o t smooth
  2. XEnderFaceX
    XEnderFaceX
    5/5,
    Version: a3
    This is good
  3. Jack5
    Jack5
    4/5,
    Version: b2
    Ropes have been fixed but there are still no spectator cameras on the map (info_observer_point). At least one of these must be set to the Welcome Point.
  4. Jack5
    Jack5
    4/5,
    Version: a5
    A stunning and very strategic meme map, however there is no difference in spawn times for winning/losing teams, making most classes feel unfair to play against.
  5. salvatore1
    salvatore1
    5/5,
    Version: 1.0
    it is very well done it the props look very good
  6. Jack5
    Jack5
    5/5,
    Version: rc3
    Map is more polished than it's ever been. All there is left to do now is to add MOTD photos (materials/vgui/maps/menu_photos_cp_hazyfort_rc3.vtf/.vmt) and pack a navigation mesh into the map.
    1. Asd417
      Author's Response
      oh its getting an rc4 real soon.
  7. FishyUberMuffin
    FishyUberMuffin
    4/5,
    Version: a4
    Nice use of colors
  8. basilhs333
    For Chonuai in Arena
    basilhs333
    5/5,
    Version: a2
    Personally I believe that this map is really wellmade. it encourages teamplay in order to win and it's unique which is really cool. I had a lot of fun playing the map even if we lost 90% of the times.
    anyway good luck with the map
  9. Jack5
    Jack5
    3/5,
    Version: a1
    Same deal here: no soundscapes or spectator camera set to the Welcome Point, and I can confirm that bots do not move. You need to pack the .nav file into your map with VIDE or some other compile program.
  10. Jack5
    Jack5
    3/5,
    Version: a1
    This map has no soundscapes or spectator camera set to the Welcome Point, and resupply lockers are unnaturally dark. Other than that, seems worth a try.
  11. Jack5
    Jack5
    3/5,
    Version: b1
    Looks like a lot of fun, however there is a lack of detail in the walls surrounding the map, and some ropes have missing textures: https://i.imgur.com/EFFG2BK.jpg
  12. Rhyan
    Rhyan
    4/5,
    Version: a2
    This looks cool, I Got a Suggestion, Could you use the Subway Trains In Mannhattan? i just think it would fit better
  13. Walrus Wambagoni
    Walrus Wambagoni
    5/5,
    Version: b9
    Nothing to say except that this map is just great
  14. canidark1
    canidark1
    4/5,
    Version: A5
    Pretty solid map dude. Maybe you could replace the medium ammopack underneath the point with a healthkit to encourage players to use that room
  15. Jack5
    Jack5
    4/5,
    Version: RC2
    Call me crazy but there are still absolutely no soundscapes on the map. Are you sure that your soundscape script is packed and that there is no difference between the script names and the soundscape names used in Hammer?
    1. Asd417
  16. Jack5
  17. Jack5
    Jack5
    4/5,
    Version: B6
    A really well balanced KOTH map. The only complaint I have is that teleporters can be spammed in the tunnels forcing players to jump over them.
  18. Jack5
    Jack5
    5/5,
    Version: B1
    I think my ears are dead.
  19. Jack5
    Jack5
    3/5,
    Version: RC3
    Displacement edges are very obvious and most of the rooms in the map are too small and undefendable as Engineer.
  20. Jack5
    Jack5
    3/5,
    Version: rc1 (kinda)
    The overall theme and gimmicks are great, but class balance is off and the last few points are impossible to defend. The RED team should have the teleportation advantage and not the BLU team.