Go Back   TF2Maps.net > Showcase > Maps

Notices

Comment
 
Release Tools
Psy
What sick man sends babies to fight me?
Psy's Avatar

Map Name: Nightfall
 

Map Version: Beta
 

Released: 06-24-2009
 

Last Update: 06-23-2009
 
Servers Running This Map
via tf2stats.net
Gametype: Payload Race


Screenshots
                       
Default Nightfall

Winner of the CTFPLR contest, Nightfall is a 3-stage PLR map with a Sawmill setting which features a more freeflowing layout then it's big brother Pipeline and rounds which are guaranteed to end! If Dario Casali (creator of Goldrush, Badwater, Pipeline) loves it, I'm sure you will too!
Changelog
Beta 1c - 7th July
  • Fixed doors so they don't close on you.
  • Map should no longer crash servers with increased player counts.

Beta 1b - 30th June
  • Removed 2 spawns outside the spawn rooms in Stage 1.
  • Fixed all the console spam.

Beta 1 - 29th June
  • Detailed Stage 3.
  • Rain no longer culls per particle. Instead, the rain culls after a specified point which should, in theory, be a lot less CPU intensive.
  • Rain particles are now flagged as weather.
  • Downgraded some healthkits and ammopacks.
  • Other misc changes.

Old 06-24-2009, 08:43 AM   #1
Randdalf
Veteran Member
 
Randdalf's Avatar
 
Randdalf is offline
Posts: 862
Thanks: 102
Thanked: 313

Default

Looking good, the sawmill skybox gives it a nice atmosphere.
__________________
Quote:
[Φ] Randdalf!: was there like a quake telegram messaging service?
Shmitz: to play Quake you had to wait for packets to arrive by pony
  Reply With Quote
The Following User Says Thank You to Randdalf For This Useful Post:

Old 06-24-2009, 09:56 AM   #2
Seba-079
L?: Tricycletops
 
Seba-079's Avatar
 
Seba-079 is offline
Posts: 562
Thanks: 284
Thanked: 250

Default

Just a thing I noticed, I think that the final CP should be in a place of more importance; a simple gate doesn't really look appropriate. But then again, it's your call. There more stages, after all.
  Reply With Quote

Old 06-24-2009, 02:42 PM   #3
Psy
What sick man sends babies to fight me?
 
Psy's Avatar
 
Psy is offline
Posts: 1,461
Thanks: 489
Thanked: 874

Default

Quote:
Originally Posted by Seba-079 View Post
Just a thing I noticed, I think that the final CP should be in a place of more importance; a simple gate doesn't really look appropriate. But then again, it's your call. There more stages, after all.
The gate was a spur of the moment thing.

This map will be up for playtesting Friday on the EU server. Hope to see some feedback posted here.
__________________
Lighthouse | Nightfall | Converge | Overwatch | My Portfolio
  Reply With Quote

Old 06-25-2009, 08:36 AM   #4
Psy
What sick man sends babies to fight me?
 
Psy's Avatar
 
Psy is offline
Posts: 1,461
Thanks: 489
Thanked: 874

Default

Found a few problems. Good thing I fixed these before Friday's testing.

Alpha 3 - 25th June
  • Removed duplicate ammopack on Blu's side
  • Removed railing which caused sentry's visibility to be blocked
__________________
Lighthouse | Nightfall | Converge | Overwatch | My Portfolio
  Reply With Quote

Old 06-26-2009, 04:45 PM   #5
Ravidge
Grand Vizier
 
Ravidge's Avatar
 
Ravidge is online now
Posts: 989
Thanks: 321
Thanked: 880
Blog Entries: 6

Default

We got into a kind of stalemate situation on gameday today. Neither team could do the final push for a long time.
Possible solutions to this could be: shorter tracks, less sentry spots, more health for attackers, oneway-passages.

I think the layout fits the style you're going with, keep it up!
__________________
Finished: Silvertrail | System
WIP: Panic | Enigma | Fusion
  Reply With Quote
The Following User Says Thank You to Ravidge For This Useful Post:

Old 06-26-2009, 05:05 PM   #6
Psy
What sick man sends babies to fight me?
 
Psy's Avatar
 
Psy is offline
Posts: 1,461
Thanks: 489
Thanked: 874

Default

Mandatory Gameday Bump!




It played well with 12 people and there was quite a nice spread of players throughout the map. There's probably too many strong sentry positions which caused each round to be drawn out which is why some suggested that it should be moved to Stage 2. I might go through with that depending on how my design for the next stage turns out.

Moving on, some of you thought that the team that pushes pass the middle first will most likely win however there was at least 1 round where BLU pushed past the middle and were pressuring RED for a good 5 minutes before they managed a comeback and won the round. It seemed pretty balanced to me but that's only over 4-5 rounds so more testing would need to be done to confirm if the problem really exists.

The placement of healthkits and ammopacks seemed fine though I feel that at least a small one could be placed in the small building to the north of each side which has the small ramp leading up to a perch. Some people were running back there on fire expecting there to be some health near-by.

What do you guys think? Was it brilliant as bacon or did it leave a bad taste in your mouth?
__________________
Lighthouse | Nightfall | Converge | Overwatch | My Portfolio
  Reply With Quote

Old 06-30-2009, 09:13 AM   #7
captainAngry
L5: Alleged Expert
 
captainAngry's Avatar
 
captainAngry is offline
Posts: 430
Thanks: 1
Thanked: 248

Default



  Reply With Quote

Old 06-30-2009, 09:40 AM   #8
Psy
What sick man sends babies to fight me?
 
Psy's Avatar
 
Psy is offline
Posts: 1,461
Thanks: 489
Thanked: 874

Default

Thanks captainAngry. I'll have a look later.

As for now, A4 is out! Check out the first post for new screenshots and changelog.
__________________
Lighthouse | Nightfall | Converge | Overwatch | My Portfolio
  Reply With Quote

Old 06-30-2009, 09:44 AM   #9
The Gentlemanne
L3: Junior Member
 
The Gentlemanne's Avatar
 
The Gentlemanne is offline
Posts: 167
Thanks: 52
Thanked: 45

Default

Looking good so far.Keep up the good work.I like the A/D idea.
  Reply With Quote
Comment

Tags
best map ever, contest entry, dario casali love, lighthouse, nightfall, plr, psy, winner

Release Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off




All times are GMT -5. The time now is 05:03 PM.

© 2008 Valve, the Valve logo, Team Fortress 2, the Team Fortress 2 Logo, Steam, the Steam logo, Source,
the Source logo, and Valve Source are trademarks and /or registered trademarks of Valve Corporation
in the United States and other countries.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Ad Management by RedTyger