Go Back   TF2Maps.net > Announcements > Featured

Notices

Reply
 
Thread Tools

Update upon us!
Old 08-13-2009, 06:37 PM   #1
Youme
Is it a circle or rectangle? Yip
 
Youme's Avatar
 
Youme is offline
Posts: 4,202
Thanks: 558
Thanked: 1,558
Blog Entries: 18

Default Update upon us!

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Content

Added King Of The Hill game mode

Added custom animations played by the losing team during the post-win state. They are moved into third person camera to enjoy them

Added lots of new hats


Additions / Changes

Added "Auto Reload" option to the multiplayer advanced options

Clip-based weapons that reload a full clip at a time can now have their reloads aborted by firing

Pistol now fires at a fixed rate, not based on the speed at which you press the firing button

Added a color blind option to add a Jarate icon above enemies who are busy accepting a terrifying existence where they have no dignity

Significantly reduced the amount of network traffic being sent

Capturing the flag in a CTF game mode gives the entire capturing team 10 seconds of critboost

Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists

Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist

Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)

Removed self-inflicted minicrits. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps

Added an item panel to the spectator cam that shows non-standard items being carried by the player you're spectating

Added an "Inspect" key that allows you to look at items being carried by your team mates



Backpack improvements:


Added drag & drop to move items around. Item positions are maintained on the backend

Added multi-select, allowing you to delete multiple items at once

Added a new key to the key binding page that opens your inventory directly to your backpack

Fixed mouseover panel being incorrectly position when the backpack first appears

Cloaked Spies standing in valid backstab positions no longer raise their knife

Added current map name and gametype to the bottom right of scoreboard

Added class icons to tips on the loadout and loading screens

Improved visuals around flags when they're being carried by a player

Improved critboosted visuals, making it much clearer when an enemy has critboost

Updated the loading panel to show the game type under the map name during level transition

In-game chat dialog now supports full Unicode characters

Added BLU main menu background

Added response caching for some server queries to help reduce the CPU load from DOS attacks

Teammates no longer block friendly radius damage. Prevents nearby teammates causing rocket/grenade jumps to fail


Map Changes

Update PLR_Pipeline

Increased the starting advantage in the third round if a team has won the first two rounds

Fixed carts not continuing to the second round if they're capped at the same time in the first round

Fixed being able to shoot pipebombs over the starting gates in the first round

Fixed being able to open the doors in the first round before the setup time was finished

Fixed players getting stuck in some doors

Fixed players being able to get onto rooftops and out of the map boundaries

Fixed other minor bugs and exploits

Added community map Arena_Offblast

Added community map Cp_Yukon

Update Arena_Sawmill

Fixed DirectX8 bug where some models would not be visible

Fixed exploit with building teleporters outside of the map

Updated CP_Granary

Made a few changes to improve balance based on competitive community feedback


Item Reworks

The Force of Nature

The enemy knockback now only works in close range and behaves more like the Pyro's air blast

Enemies cannot be juggled by the FaN's effect

The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards

Knockback is now scaled by damage done

The Sandman

A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun

Stunned players now take 75% of all incoming damage instead of 50%

Ubercharged players can no longer be stunned


Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)

The minimum distance to stun a target has been reduced

The negative attribute has changed from "no double jump" to "-25 max health"


Fixes

Fixed various issues around layout & presentation of items inside the Backpack and "X is carrying" item dialogs

Fixed an exploit that allowed players to work around sv_pure

Particle files are now protected by sv_pure

Fixed critboost effect getting stuck on when you die while critboosted

Fixed Timer HUD element backgrounds not being the correct color if you change teams during waiting for players

Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife

Fixed an exploit where you could reload The Huntsman faster than intended

Fixed Heavy "civilian" exploit

Fixed a set of exploits using the DXSupport config files

Fixed r_screenfademinsize and r_screenfademaxsize exploits

Fixed sentries firing at a fully cloaked Spy if they're still the closest target


Community requests


Added a HUD element for hybrid CTF & CP maps

Supports 1 or 2 flags, and any number of CPs

Mapmakers need to place a "tf_logic_hybrid_ctf_cp" entity in their map to enable it

Added custom kill server log text "train" and "saw" for deaths caused by these environmental hazards

Format: "%s<%i><%s><%s>" committed suicide with "world" (customkill "%s") (attacker_position "%d %d %d")

Added new "medic_death" event for server logs

Format: "%s<%i><%s><%s>" triggered "medic_death" against "%s<%i><%s><%s>" (healing "%d") (ubercharge "%s")

healing is the amount the Medic healed in that life

ubercharge (1/0) is whether they died with a full charge

Added "func_respawnflag" trigger entity. It will remove & return the flag if a flag carrier touches it, or if the flag falls into it
Attached Thumbnails
Click image for larger version

Name:	yukon.jpg
Views:	64973
Size:	134.5 KB
ID:	1479  
__________________

Last edited by Youme; 08-13-2009 at 06:46 PM..
  Reply With Quote
The Following 3 Users Say Thank You to Youme For This Useful Post:

Old 08-13-2009, 06:39 PM   #2
NovaSilisko
L42: Life, the Universe and Everything
 
NovaSilisko's Avatar
 
NovaSilisko is offline
Posts: 408
Thanks: 53
Thanked: 83

Default

...


...


Most unexpected update EVER.
__________________
Quote:
[AVE] Penguin: glowing avatars are lame
[AVE] Penguin: feck yeah powerpuff girls is on
Quote:
Nineaxis: it's like a post office being run by blindfolded monkeys with no hands
  Reply With Quote
The Following 3 Users Say Thank You to NovaSilisko For This Useful Post:
Sponsored links
Advertisement
 
Advertisement
Advertisement


Old 08-13-2009, 06:40 PM   #3
DJive
Administrator
Cake or Death?
 
DJive's Avatar
 
DJive is offline
Posts: 1,813
Thanks: 455
Thanked: 447
Blog Entries: 8

Default

Yay for scout changes, heavies rejoice!
__________________
Constructive Criticism is the most useful. If I tear apart your work its not because I don't like it, its because I do
In need of Help?, Need Critique? A quick playtest? Advice? Join TF2Maps.net Steam Chat Room.
If a user's Comment or Post is useful to you, Make sure to give them "Thanks!" .



  Reply With Quote

Old 08-13-2009, 06:46 PM   #4
Dr. Spud
L4: EMBOWAFA
 
Dr. Spud's Avatar
 
Dr. Spud is offline
Posts: 395
Thanks: 163
Thanked: 147

Default

Hey, yukon!

Congrats Mangy! Definitely a fine map for the update.
__________________
http://forums.tf2maps.net/image.php?type=sigpic&userid=3648&dateline=1252548  422
pl_problematique ctf_haarp
  Reply With Quote
The Following User Says Thank You to Dr. Spud For This Useful Post:

Old 08-13-2009, 06:46 PM   #5
Jack Riguel
L777: Durendal
 
Jack Riguel's Avatar
 
Jack Riguel is offline
Posts: 279
Thanks: 96
Thanked: 129

Default

Holy... wow that was fast.

Valve: SURPRISE!

Also, this:
Quote:
The Force of Nature

The enemy knockback now only works in close range and behaves more like the Pyro's air blast

Enemies cannot be juggled by the FaN's effect

The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards

Knockback is now scaled by damage done
THANK YOU JESUS!

But this:
Quote:
The Sandman

A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun

Stunned players now take 75% of all incoming damage instead of 50%

Ubercharged players can no longer be stunned

Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)

The minimum distance to stun a target has been reduced

The negative attribute has changed from "no double jump" to "-25 max health"
Huh... this will be interesting.

Wait, what about the stunned ubered achievement?
__________________
arena_cargo
  Reply With Quote

Old 08-13-2009, 06:47 PM   #6
DJive
Administrator
Cake or Death?
 
DJive's Avatar
 
DJive is offline
Posts: 1,813
Thanks: 455
Thanked: 447
Blog Entries: 8

Default

Congrats Mangy!!!
__________________
Constructive Criticism is the most useful. If I tear apart your work its not because I don't like it, its because I do
In need of Help?, Need Critique? A quick playtest? Advice? Join TF2Maps.net Steam Chat Room.
If a user's Comment or Post is useful to you, Make sure to give them "Thanks!" .



  Reply With Quote
The Following User Says Thank You to DJive For This Useful Post:

Old 08-13-2009, 06:49 PM   #7
Dr. Spud
L4: EMBOWAFA
 
Dr. Spud's Avatar
 
Dr. Spud is offline
Posts: 395
Thanks: 163
Thanked: 147

Default

Im really crossing my fingers that ctf_sawmill works well. Good ctf map.... good ctf map... could it be true?
__________________
http://forums.tf2maps.net/image.php?type=sigpic&userid=3648&dateline=1252548  422
pl_problematique ctf_haarp
  Reply With Quote

Old 08-13-2009, 06:50 PM   #8
Malcolm
L2: Member
 
Malcolm's Avatar
 
Malcolm is offline
Posts: 92
Thanks: 26
Thanked: 22

Default

That... was... unexpected To bad it's 00:50 o'clock here in germany, so I have to go to bed... but tomorrow will be hat hunting time
  Reply With Quote

Old 08-13-2009, 06:50 PM   #9
Nineaxis
L9: Axis of Evil
 
Nineaxis's Avatar
 
Nineaxis is offline
Posts: 1,438
Thanks: 556
Thanked: 651
Blog Entries: 5

Default

Congrats to Mangy, yay for Yukon.

FAN changes, yes! Backpack changes, yes! Hats, yes!

"Added drag & drop to move items around. Item positions are maintained on the backend" <- I told Valve to do this
__________________


Quote:
MrAlBobo: curse you spelling erroros
  Reply With Quote
The Following 3 Users Say Thank You to Nineaxis For This Useful Post:

Old 08-13-2009, 06:52 PM   #10
Sgt.Sausage
L4: Senior Member
 
Sgt.Sausage's Avatar
 
Sgt.Sausage is offline
Posts: 307
Thanks: 581
Thanked: 133

Default

Thanks valve, in my option best update to date.
__________________
Nathan
  Reply With Quote
Sponsored links
Advertisement
 
Advertisement
Advertisement

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On




All times are GMT -5. The time now is 08:58 PM.

© 2008 Valve, the Valve logo, Team Fortress 2, the Team Fortress 2 Logo, Steam, the Steam logo, Source,
the Source logo, and Valve Source are trademarks and /or registered trademarks of Valve Corporation
in the United States and other countries.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Ad Management by RedTyger