CP cp_hazyfort a9

Autumn Castle Village with farmland

  1. Asd417

    aa Asd417 L1: Registered

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    cp_hazyfort - Autumn Castle Village with farmland

    Autumn Castle Village with farmland

    Map Entry for Connect 5 Contest
    My choice:
    [​IMG]

    Screenshots of the map:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. Asd417

    aa Asd417 L1: Registered

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  3. Heronherald

    Heronherald L2: Junior Member

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  4. Asd417

    aa Asd417 L1: Registered

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  5. Asd417

    aa Asd417 L1: Registered

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  6. Heronherald

    Heronherald L2: Junior Member

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    Nice skybox bro
     
  7. Asd417

    aa Asd417 L1: Registered

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    its harvest skybox thanks
     
  8. Asd417

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  9. Asd417

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  10. Asd417

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  11. Asd417

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  12. Asd417

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  13. Asd417

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  14. Asd417

    aa Asd417 L1: Registered

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    I adjusted bunch of health and ammo pack size. I have no idea what was going through my head when I placed those medium health pack everywhere.

    Slight layout change to the 'entrance' for the market. Now it should be more accessible by blue team.

    Added paint patch overlays under all health and ammo. This should have been done long time ago.

    Still waiting for that first playtest. Gonna be interesting to either prove myself right or prove myself to be a big noob.

    Read the rest of this update entry...
     
  15. Asd417

    aa Asd417 L1: Registered

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    Between the first point and the blue spawn, I added some height variations to improve the gameplay. blue will also be able to control the area more easily.

    Read the rest of this update entry...
     
  16. Asd417

    aa Asd417 L1: Registered

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    Loads of changes.
    Red spawn's forward gate removed.
    Added a chokepoint
    Blocked off the river that was connecting the first point and the second point
    Created a route that connects the choke and the river.
    Added some covers around the map.
    Extended the red's ledge next to their spawn
    Placed a wall next to the 'market' flank. The wall has two windows.
    Moved the health and ammo that was inside the building to outside.

    And more that is hard to describe here.

    Read the rest of this update entry...
     
  17. Heronherald

    Heronherald L2: Junior Member

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    Some parts of the maps are just a bit too dark... It seems to be some of the taller buildings. Maybe you could make the taller buildings shorter; or maybe just add some lights ;)
     
  18. G.bo

    G.bo L1: Registered

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    Adding lights is one way of doing it, but you can also try making the light_environment more vertical.
     
  19. Gorgonzilla

    Gorgonzilla L2: Junior Member

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    Plz updoot screenshots on the download page. Thx
     
  20. Asd417

    aa Asd417 L1: Registered

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