All Brushes Black

Discussion in 'Mapping Questions & Discussion' started by RaVDice | trade.tf, Nov 8, 2018.

  1. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

    Messages:
    45
    Positive Ratings:
    1
    It Happened Again. Got more images and a decompile log for you

    Decomp Log


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.vmf"

    Valve Software - vbsp.exe (Aug 2 2018)
    6 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/koth_sandpit_a4/nature/blendgroundtograss009_wvt_patch
    Patching WVT material: maps/koth_sandpit_a4/dev/dev_blendmeasure_wvt_patch
    Patching WVT material: maps/koth_sandpit_a4/dev/dev_blendmeasure2_wvt_patch
    Patching WVT material: maps/koth_sandpit_a4/nature/blendgroundtograss007_reducedetail_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 44 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (630327 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Compacting texture/material tables...
    Reduced 2053 texinfos to 778
    Reduced 37 texdatas to 31 (973 bytes to 811)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.bsp
    Wrote ZIP buffer, estimated size 2321, actual size 1839
    43 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4"

    Valve Software - vvis.exe (Aug 2 2018)
    6 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.prt
    3021 portalclusters
    9095 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
    PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2469)
    Optimized: 29345 visible clusters (1.54%)
    Total clusters visible: 1911430
    Average clusters visible: 632
    Building PAS...
    Average clusters audible: 2451
    visdatasize:1727566 compressed from 2320128
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.bsp
    41 minutes, 13 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4"

    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    6 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.bsp
    Setting up ray-trace acceleration structure... Done (0.89 seconds)
    9533 faces
    4 degenerate faces
    1021655 square feet [147118384.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    9529 patches before subdivision
    zero area child patch
    zero area child patch
    93563 patches after subdivision
    sun extent from map=0.034899
    36 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (23)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)
    transfers 12250170, max 1804
    transfer lists: 93.5 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #5 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #7 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #8 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #9 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #10 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #11 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #12 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #13 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #14 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #15 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #16 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #17 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #18 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #19 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #20 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #21 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #22 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #23 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #24 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #25 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #26 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #27 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #28 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #29 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #30 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #31 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #32 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #33 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #34 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #35 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #36 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #37 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #38 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #39 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #40 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #41 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #42 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #43 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #44 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #45 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #46 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #47 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #48 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #49 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #50 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #51 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #52 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #53 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #54 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #55 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #56 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #57 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #58 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #59 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #60 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #61 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #62 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #63 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #64 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #65 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #66 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #67 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #68 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #69 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #70 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #71 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #72 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #73 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #74 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #75 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #76 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #77 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #78 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #79 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #80 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #81 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #82 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #83 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #84 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #85 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #86 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #87 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #88 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #89 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #90 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #91 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #92 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #93 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #94 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #95 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #96 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #97 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #98 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #99 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #100 added RGB(nan, nan, nan)
    Build Patch/Sample Hash Table(s).....Done<0.0318 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 24/1024 1152/49152 ( 2.3%)
    brushes 1786/8192 21432/98304 (21.8%)
    brushsides 12937/65536 103496/524288 (19.7%)
    planes 6752/65536 135040/1310720 (10.3%)
    vertexes 15572/65536 186864/786432 (23.8%)
    nodes 6066/65536 194112/2097152 ( 9.3%)
    texinfos 778/12288 56016/884736 ( 6.3%)
    texdata 31/2048 992/65536 ( 1.5%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 9533/65536 533848/3670016 (14.5%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 4265/65536 238840/3670016 ( 6.5%)
    leaves 6091/65536 194912/2097152 ( 9.3%)
    leaffaces 11170/65536 22340/131072 (17.0%)
    leafbrushes 6445/65536 12890/131072 ( 9.8%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 63488/512000 253952/2048000 (12.4%)
    edges 35945/256000 143780/1024000 (14.0%)
    LDR worldlights 36/8192 3168/720896 ( 0.4%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 930/32768 9300/327680 ( 2.8%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 14694/65536 29388/131072 (22.4%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 18/512 6336/180224 ( 3.5%)
    LDR lightdata [variable] 3621944/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 1727566/16777216 (10.3%)
    entdata [variable] 37491/393216 ( 9.5%)
    LDR ambient table 6091/65536 24364/262144 ( 9.3%)
    HDR ambient table 6091/65536 24364/262144 ( 9.3%)
    LDR leaf ambient 18524/65536 518672/1835008 (28.3%)
    HDR leaf ambient 6091/65536 170548/1835008 ( 9.3%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/8956 ( 0.0%)
    pakfile [variable] 1839/0 ( 0.0%)
    physics [variable] 630327/4194304 (15.0%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 27405
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.bsp
    1 minute, 39 seconds elapsed
    Valve Software - vrad.exe SSE (Jul 18 2018)

    Valve Radiosity Simulator
    6 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.bsp
    Setting up ray-trace acceleration structure... Done (0.88 seconds)
    9533 faces
    4 degenerate faces
    1021655 square feet [147118384.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    9529 patches before subdivision
    zero area child patch
    zero area child patch
    93563 patches after subdivision
    sun extent from map=0.034899
    36 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (26)
    transfers 12250170, max 1804
    transfer lists: 93.5 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #3 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #5 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #7 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #8 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #9 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #10 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #11 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #12 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #13 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #14 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #15 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #16 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #17 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #18 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #19 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #20 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #21 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #22 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #23 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #24 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #25 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #26 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #27 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #28 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #29 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #30 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #31 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #32 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #33 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #34 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #35 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #36 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #37 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #38 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #39 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #40 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #41 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #42 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #43 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #44 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #45 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #46 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #47 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #48 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #49 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #50 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #51 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #52 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #53 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #54 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #55 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #56 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #57 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #58 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #59 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #60 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #61 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #62 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #63 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #64 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #65 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #66 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #67 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #68 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #69 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #70 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #71 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #72 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #73 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #74 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #75 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #76 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #77 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #78 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #79 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #80 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #81 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #82 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #83 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #84 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #85 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #86 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #87 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #88 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #89 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #90 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #91 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #92 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #93 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #94 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #95 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #96 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #97 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #98 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #99 added RGB(nan, nan, nan)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #100 added RGB(nan, nan, nan)
    Build Patch/Sample Hash Table(s).....Done<0.0303 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (12)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (22)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 24/1024 1152/49152 ( 2.3%)
    brushes 1786/8192 21432/98304 (21.8%)
    brushsides 12937/65536 103496/524288 (19.7%)
    planes 6752/65536 135040/1310720 (10.3%)
    vertexes 15572/65536 186864/786432 (23.8%)
    nodes 6066/65536 194112/2097152 ( 9.3%)
    texinfos 778/12288 56016/884736 ( 6.3%)
    texdata 31/2048 992/65536 ( 1.5%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 9533/65536 533848/3670016 (14.5%)
    hdr faces 9533/65536 533848/3670016 (14.5%)
    origfaces 4265/65536 238840/3670016 ( 6.5%)
    leaves 6091/65536 194912/2097152 ( 9.3%)
    leaffaces 11170/65536 22340/131072 (17.0%)
    leafbrushes 6445/65536 12890/131072 ( 9.8%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 63488/512000 253952/2048000 (12.4%)
    edges 35945/256000 143780/1024000 (14.0%)
    LDR worldlights 36/8192 3168/720896 ( 0.4%)
    HDR worldlights 36/8192 3168/720896 ( 0.4%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 930/32768 9300/327680 ( 2.8%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 14694/65536 29388/131072 (22.4%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 18/512 6336/180224 ( 3.5%)
    LDR lightdata [variable] 3621944/0 ( 0.0%)
    HDR lightdata [variable] 3621944/0 ( 0.0%)
    visdata [variable] 1727566/16777216 (10.3%)
    entdata [variable] 37491/393216 ( 9.5%)
    LDR ambient table 6091/65536 24364/262144 ( 9.3%)
    HDR ambient table 6091/65536 24364/262144 ( 9.3%)
    LDR leaf ambient 18524/65536 518672/1835008 (28.3%)
    HDR leaf ambient 3529/65536 98812/1835008 ( 5.4%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/8956 ( 0.0%)
    pakfile [variable] 1839/0 ( 0.0%)
    physics [variable] 630327/4194304 (15.0%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 27405
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.bsp
    1 minute, 45 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_sandpit_a4.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_sandpit_a4.bsp"

    Images

    [​IMG]
     
  2. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

    Messages:
    45
    Positive Ratings:
    1
    Info/Ideas i had to fix.

    - Water was not in the map any way (that was what the problem was before)
    - Having a brush on 0 0 0 (moved the entire map, didn't fix it)
    - Tried to use a pointfile (none found)
    - Removed Messed up brushes
    - Moved the sun entity from clipping
     
  3. DrSquishy

    DrSquishy L10: Glamorous Member

    Messages:
    748
    Positive Ratings:
    257
    In your compilelog, I can see this error for VRAD:
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(nan, nan, nan)

    I've found that any light entities in brushes or models can cause it, so check them all using the Entity Report tool to see if that's the case
     
  4. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

    Messages:
    45
    Positive Ratings:
    1
  5. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

    Messages:
    45
    Positive Ratings:
    1
    No light entities in models
     
  6. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

    Messages:
    45
    Positive Ratings:
    1
  7. DrSquishy

    DrSquishy L10: Glamorous Member

    Messages:
    748
    Positive Ratings:
    257
    How did you do it, for future reference?
     
  8. RaVDice | trade.tf

    RaVDice | trade.tf L1: Registered

    Messages:
    45
    Positive Ratings:
    1
    had to copy and paste it into a new vmf file
     
Tags: