CP Log place a10

Connect 5 done Zahndah

  1. zahndah

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    log place - Connect 5 done Zahndah

    My potential entry for the connect 5 contest.

    RED are manufacturing rockets, and BLU have something to say about it! By something to say about it, I of course mean that BLU are going to blow up their rockets in this cliff-side Japanese experience.



    A1 Screenshots:
     
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    Last edited: Jan 13, 2018
  2. zahndah

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  3. zahndah

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    forgot to do respawn time stuff in a2, so i did that. Should make playing as blu team far less painful.


    Thats it, nothing else changed...




    probably...


    ...

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  4. zahndah

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  5. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    no logs.
     
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  6. zahndah

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    Changelog:

    removed "place" from the "log place" sign at last.-- This sign felt too cluttered, so i removed some of the unnecessary letters.

    Added some phantom lights -- if you find them all you win a prize!

    Gameplay stuff that obviously no-one cares about -- no need to go into more detail.

    Red team now probably have a 1/100 chance of spawning inside an admin area -- I'm not sure why this would be the case, since I haven't actually added an admin area, but its probable.

    Still no real logs :( only artificial ones.

    A log of images taken from around the map:

    cp_log_stairs:


    cp_log_saw:


    cp_log_cliffs:


    cp_log_Rock:


    cp_log_log:


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  7. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    all these puns are driving me NUTS
     
  8. zahndah

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  9. Jasper The Blank

    Jasper The Blank L6: Sharp Member

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    HOLY SHIT LOGS
     
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  10. zahndah

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  11. zahndah

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    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    log changes:
    - Deleted every dead log in the map as far as im aware
    - made the log sign on last a bit less
    - added another log sign to make up
    - the g is falling off though :(

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    not log changes:
    -moved some boxes to dissuade pesky engineers from using BLU'S ROOF FLANK as an engineer nest, still possible but much more challenging to pull off
    -I legit cant remember if i changed the side room below BLU's roof flank this version of last version, but its a bit nicer to hold from.
    -Removed a door
    -Added 2 doors, either side of a shortcut from a -> b for before A is capped. This shortcut should allow RED to have more than 1 viable option leaving spawn.
    -Deleted area from below the RED holding areas on last in the perfect shape to make play areas there, how skillful of me. Should now be more tactics and fun to fighting on the point, less of a spampit.
    -Damn i forgot to put a huge barrel_crate_half in the skybox, You live and learn i guess.

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    Screenshots?

    Personally i would say it is art.


    This is a little image that i like to call "log place from outer space"

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    Ta-ta
    goodbye
    cya
    night-night
    see you later crocodile
    when shall we three meet again?
    ok bye.

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  12. zahndah

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    I have no idea why but after cp1 was capped i was disabling all of blue teams spawnpoints.


    shrug

    makes no sense but ive deleted that now.



    nothing else has changed.

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  13. zahndah

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  14. G.bo

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    It could be worse:
    Co
    uld be purple and black.
    That's a lot worse...
    Those pesky missing textures.

    That took way longer than you would think it was to make.
    Even if you think it took a long time, it took longer.
     
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    Last edited: Mar 6, 2018
  15. zahndah

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