PL Spectre a4

A long, winding 4CP payload map centred around a darkened castle.

  1. phi

    aa phi Let Pain Be Your Guide

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    Spectre - A long, winding 4CP payload map centred around a darkened castle.

    RED's newest arcane discovery within the remains of an old castle reinvigorates development... attracting the loathsome attention of BLU.
    Of course, approach is only feasible at night - BLU manages to take hold of a structure nearby the stronghold and prepares for attack. RED, at the last second, catches on to their scheme, and prepares for attack.

    The push is long and winding, through old towns, past sheer cliffs, meeting the monolithic sight within the last point.

    A 4cp payload map with a central singular spawn for RED.

    Made over the course of multiple months.

    Do not comment that there's "too much detailing for an alpha". I know what I'm doing.
     
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    Last edited: Apr 14, 2018
  2. EArkham

    aa EArkham Necromancer

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    Dem spires.
     
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  3. squ1rrel

    squ1rrel L4: Comfortable Member

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    The last screenshot looks cool
     
  4. Harritron

    Harritron L3: Member

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    *strokes his cat as he types this*

    Definitely a nice theme for a payload map! It looks promising, and it also looks like gameplay will be generally smooth too. Great job on those spires!
     
  5. mobious

    mobious L1: Registered

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    Only problem I see so far is red can enter blu's spawn
     
  6. phi

    aa phi Let Pain Be Your Guide

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  7. mazata

    mazata L2: Junior Member

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    Your map is amazing already in dev form, how do you come up with the layout and the design of the maps? Great work btw!
     
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  8. phi

    aa phi Let Pain Be Your Guide

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    Lots of planning and sketchwork, always on paper first. The entire layout of the map was drawn out + iterated in a notebook beforehand! It helps me find ideas and solidify the general feel of the map. Of course, once it's in Hammer the map and layout will inevitably change... but that's a part of the design process, and you should never feel like you have to replicate your sketches 1:1. Guidance and brainstorming are what sketches are best for.

    With this map I had a vague, but specific idea (payload map wrapping around a giant castle) alongside some general "cool layout ideas" (the spiral staircases, the buildings between B and C), and the general aim of creating a long payload map that would support holding on every point and would counter-act any potential rolling.

    Always design your maps with a specific goal in mind. Don't make ones with just vague ideas of "koth" or "payload", get specific! It gives maps character and helps you find a direction early on in the process.
     
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  9. Kobolite

    aa Kobolite The only dutch person here!

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    that castle building reminds me of harry potter
     
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  10. G.bo

    G.bo L4: Comfortable Member

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    i think we can all agree, it's a rad castle. a radstle if you would.
     
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  11. Another Bad Pun

    Server Staff Another Bad Pun bird of prey

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    I though it was pretty fun, and playing spy I appreciated all the work you put in to make him viable.

    If I have any complaints it's that in the middle of the map I often would take side routes that led me backwards rather than forwards, and it took me a while to realize I was going the wrong way - obviously learning the map will help with that, but I want to mention it.

    I want to say that blue's first spawn has too much dead space in front of it, but I suppose it's fine. Could be more exciting, but I have a feeling you might be okay with that.

    The area before the last point might be too large. Pushing in is kind of weird because there's a stretch of cart before the turn into last that's vulnerable.

    It's a unique map, well thought out, and pretty fun. I hope you can take it even further.
     
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  12. basilhs333

    basilhs333 L9: Fashionable Member

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    Heyo!
    You have done a really good job with your map I have to admit, the theme is really inspiring and I wish you luck for the future.
    Anywayz I got some feedback for you ( some small things that you can fix or improve etc.)


    20180413164239_1.jpg
    it looks like here you forgot to add clipping to this fence ( which is close to point C and this is outside of a doorway you got and it is close to a cliff too) ( I should have taken a better screenshot but anyway :D )


    20180413164246_1.jpg
    I feel like this ground is too steep but you got free space here to extend it.

    20180413164249_1.jpg
    here you can see what i mean a little better.

    20180413164325_1.jpg
    Last is cool i got to say but, ( when i walked here i thought this was a rocket ) this crystal is way too big. I see where you are going with and i think you should try like a crystal like machine thats somewhere here and you got to blow it up. it would be cool non the less.


    20180413164335_1.jpg
    Lastly many of these buildings are pretty "empty inside" (hello darkeness my old friend ) and the underground/basement could get a little more usefull too if you make the crystal smaller. I believe the fight would be more interesting around last and there is more risk for blue team now they can fall off the ledge.


    I hope I helped. I think the map is pretty good and I look forward to playing the map again in the future.
     
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  13. G.bo

    G.bo L4: Comfortable Member

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    Ooooh, that was a crystal? I thought it was meant to be some sort of giant excavation tent or something along those lines.
     
  14. phi

    aa phi Let Pain Be Your Guide

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  15. Asd417

    aa Asd417 L1: Registered

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    Evil Castle. Must Destroy. What's the silver thing at the final point.
     
  16. phi

    aa phi Let Pain Be Your Guide

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    - Extensive detailing for the castle
    - Various small route changes
    - Clipping + other quality-of-life fixes
    - General preparation for stress testing

    Pictures are in the main overview. Let me know if there's anything broken or missing.

    Read the rest of this update entry...
     
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  17. phi

    aa phi Let Pain Be Your Guide

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  18. [LuNo] KimFareseed -TPF-

    [LuNo] KimFareseed -TPF- L1: Registered

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    First got to play a2 yesterday, was a lot of fun.
     
  19. [LuNo] KimFareseed -TPF-

    [LuNo] KimFareseed -TPF- L1: Registered

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    The lack of floor below the track of the A gate in BLU spawn.
    [​IMG]
    The staircases in Red spawn also lack colision.
     
    Last edited: Sep 5, 2018
  20. phi

    aa phi Let Pain Be Your Guide

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