MVM Condemned B3

Fight hoards of zombies in this close quarters map.

  1. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Zombies - Fight hoards of zombies in this close quarters map.

    Working title, mvm_zombies brings a unique approach to the mvm map formula. Zombies can attack from any side of the main center building, making defending the power generator tricky. Zombies can also tear down walls to open up new flanks. However, players can rebuild the walls if there is time.
     
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  2. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    mvm_zombies_a2a

    .zip also includes a labeled map layout for creating your own popfiles.

    Changelog

    Popfile Changes:
    • Brand new popfiles by HeRp-A-dErP-a-NErp.eXe

    Map Changes:

    • Moved position of gate 1.
    • Can now shoot through gates.
    • Reduced gates cooldown to 3 seconds from 5.
    • Added nobuild to stairs.
    • Slightly Altered cap area.
    • Altered back area of map.
    • Changed bomb return time to 15 seconds.
    • Fixed bombs not returning on wave end.
    • Fixed players getting trapped by friends.
    • Fixed doors failing to close on wave end.
    • New glass.

    Known Issues:
    • Bots love to hug the wrong side of gate 6.
    • Bots sometimes die on gate 1.

    Read the rest of this update entry...
     
  3. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    • Thanks Thanks x 1
  4. Yakibomb

    Yakibomb L1: Registered

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    Ohh I can't wait to try this one out.
     
  5. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Changelog

    Popfile Changes:

    Map Changes:

    Gate raise speed now faster.
    Enemy spies can not lower gates.
    Made gates easier to shoot through.
    Marked gate zones.
    Fixed cases where gates don't raise.

    Read the rest of this update entry...
     
  6. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    it's beta 1.

    New name. mvm_condemned.

    -Artpassed

    -Added dropdown from outdoor 2nd level to first floor right gate.
    -Expanded left outside front area.

    Read the rest of this update entry...
     
  7. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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  8. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    There's something ironic about fixing problems with a map called condemned and it's still condemned...

    Map:
    • Fixed clipping.
    • Added missing gate indicators.
    • Changed gate blocking damage to 1 tick.
    • Nerfed upper balcony for engineers.
    • Added nobuild at gates.

    Popfie:
    • Removed bleed from all ranged.
    • Weakened spies.
    • Applies nerfs changes to intermediate mission.
    • Made the boss more threatening.
    • Note: None of the ranged bots had a "damage bonus", they had regular damage or did less
    • Removed robot_zombies popfile as it was unused.

    Read the rest of this update entry...
     
  9. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Changelog

    Map:
    • Added more healthpacks.
    • Added jump to easiliy access back outdoor upper area
    • Fixed some nav errors.
    • Fixed some clipping.

    Missions:
    • Both missions, Nerfed Puke Bomber Zombies so they have weaker damage resists.

    Read the rest of this update entry...
     
  10. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
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    Positive Ratings:
    599
  11. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

    Messages:
    410
    Positive Ratings:
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  12. Seventury

    Seventury L1: Registered

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    This reminds me of COD Zombies gamemode, you could name it mvm_untoten.
     
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  13. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    While it is very loosely inspired by cod zombies, it is by no means nacht der untoten. That map along with a cod zombies server plugin already exists as its own separate thing. mvm_condemned is still mvm, and not some knock-off gamemode of reskinned skeletons.
     
  14. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    Changelog
    Map:
    • Added HUD Icons for current high and low bot spawns.
    • Shortened distance low right flank bots have to retreat if the gate closes.
    • Added .res file for hud icons.

    Read the rest of this update entry...