Narpas72 a5

3CP Domination with a focus on interesting points

  1. Narpas

    aa Narpas Failing at Scaling

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    Narpas72 - 3CP Domination with a focus on interesting points

    A desert themed 3CP domination map similar to Standin layout-wise, focusing on interesting control point areas. Made for the 2018 Summer 72hr Jam.

    Resources used:
    Zeq's dom_cliffhanger logic
    ABS resource pack

    I'll add some screenies later, time to sleep
     
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  2. Narpas

    aa Narpas Failing at Scaling

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  3. Narpas

    aa Narpas Failing at Scaling

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  4. Narpas

    aa Narpas Failing at Scaling

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    This map has been updated a bit since the last update I posted here, a2. Here's most of the changes since then I remember

    • Widened a bunch of areas
    • Removed a bit of cover and opened up some areas
    • Added signage
    • Added lettered icons to the caps on the hud
    • Changed respawn wave times to be more in favor of the losing team
    • Decreased amount of time off clock by owning all points to four seconds from five seconds
    • Some other stuff probably

    Read the rest of this update entry...
     
  5. fl00fCollie

    fl00fCollie L6: Sharp Member

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    Wow, this map looks really nice already, and those points are indeed interesting! The waterfall one is a stroke of genius. Really looking forward to seeing how this turns out!
     
  6. Narpas

    aa Narpas Failing at Scaling

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    Finally, here's version a4!
    Changes:
    • Remade the entire spawn area
    • Removed some pickups from around B to incentivize not camping there
    • Added a small health kit to the upper area in the connector to A
    • Added a small health kit on top of the medium health kit in the area between B and C
    • Added railings to the bridges at C
    • Widened C a bit
    • Added occluders to the deathpits at A
    • Added signage that points to the spawns
    • Removed railings at B
    • Added grates to see between the levels at B
    • Decreased time to hold to 7:30
    • Some bit of minor detailing
    Screenshots to be updated soon (hopefully)

    Read the rest of this update entry...
     
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    Last edited: Oct 22, 2018
  7. Narpas

    aa Narpas Failing at Scaling

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    Here are the changes for A5:
    • Remade some of B
    • Remade spawn areas (again)
    • Changed around respawn wave times
    • Once a team's timer is less than two minutes, the enemy timer will start ticking down an extra second faster
    • Changed some pickups
    • Reverted the oob area around A to how it was in a1, with a clip brush to the ceiling instead of a trigger push. This means that you can no longer jump over or into the foliage/fences
    • Signs pointing to the cap zones not in the spawn areas now change colour depending on who owns the points they point to (but are still red if nobody owns the point, as there is no neutral skin)

    Read the rest of this update entry...
     
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  8. Narpas

    aa Narpas Failing at Scaling

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    Here's some updated screenshots of A5!
    dom_narpas72_a50000.jpg dom_narpas72_a50001.jpg dom_narpas72_a50002.jpg dom_narpas72_a50003.jpg dom_narpas72_a50004.jpg dom_narpas72_a50005.jpg
     
  9. Idolon

    aa Idolon the worst admin

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