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pass_snowylake a2

Snowy PASS Time map with a train.

  1. FrostHoneyJuice

    FrostHoneyJuice L3: Member

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    94
    72hr PASS Time Map
    Snowy & Cozy

    pass_snowylake - Snowy PASS Time map with a train.​
     
    Last edited: Oct 9, 2018
  2. FrostHoneyJuice

    FrostHoneyJuice L3: Member

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    106
    Positive Ratings:
    94
    The very first version had some broken entities for the RED team, making the gameplay unfair. I already know what's wrong with the map, but I would like to see another test with these minor changes.

    Changes for A2:
    • Added a version number to this map file. Hope you're happy!
    • Added clipping for the location of some trees.
    • Added blockbullet brushes for some wired brushes.
    • Added some wired brushes on the walls next to the attack spawns, so classes like Scout, Soldier and Demo don't jump them over.
    • Added frames for the windows so it's easier to tell that you're looking at the actual windows.
    • Added trigger_push entities on trees and on the bonus goals.
    • Added two fences next to the bonus goal and the small lake.
    • Sealed one giant crate completely while also removing one small health kit in it.
    • Reduced the size of the jump-pads next to the attacking spawns.
    • Reduced the time for spawning.
      • Hopefully that won't be an issue anymore.
    • Fixed RED Resuply lockers and doors working only for BLUs.
    • Fixed an invisible glass in certain areas.
    • Fixed the train not killing the player sometimes.
    • Fixed the train not showing the lights.
    • Fixed the train getting stuck by the JACK.
    • Fixed the train getting stuck by the player.
    • Fixed the time for when the train gates open and close.
    • Fixed some lights facing the opposite way on the RED side.
    • Removed collisions from lanterns in the caves, so they don't stop you while running and jumping as Scout.
    • And maybe more.
    The map still doesn't display goals on the HUD. If someone knows the solution, please message me straight away.

    Read the rest of this update entry...
     
    Last edited: Oct 9, 2018
  3. MTD

    MTD L1: Registered

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    7
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    3
    Good to see Pass Time getting more maps made.
     
    • Thanks Thanks x 1
  4. FrostHoneyJuice

    FrostHoneyJuice L3: Member

    Messages:
    106
    Positive Ratings:
    94
    The experience with dealing broken HUD so far.

    So like I have said before, the map has the HUD. It kinda works, but it refuses to display goals. Currently my map has 2 normal goals, 1 walk-in goal and 1 bonus goal on each side.

    Not long ago, I've tried to remove one normal goal on each side, and apparently that forced the HUD to show the remaining goals. I feel like I've missed something. However, when I copied & pasted special a normal goal in the prefab (which has 1 normal goal, 1 walk-in goal and 1 bonus goal) on each side, the HUD doesn't erase all of the goals at all. It's hella confusing in this case. Not only that, but the BLU pasted special goal didn't appear on the HUD at all. Only RED pasted special goal appeared. That's just feels so wrong on so many levels.

    This whole situation is just making me feel quite depressed due to having little or no proper documentation about the goals and the HUD in PASS Time. All I have is this outdated page about the entities of this gamemode. I seriously don't wanna work with only one normal goal (on each side) in my map.