PLR Thriller A6

No mere mortal can resist, the magic of... MERASMUS!

  1. Sandwhip

    aa Sandwhip

    Messages:
    58
    Positive Ratings:
    6
    Thriller - No mere mortal can resist, the magic of... MERASMUS!

    WIP PLR map for Scream Fortress X (2018).

    I tried to keep it Hightower-esque while removing some things that made it super deathmatch-y and to allow more class diversity., rather than the usual soldier, scout, pyro, sniper. (though those classes are still powerful)
     
  2. Sandwhip

    aa Sandwhip

    Messages:
    58
    Positive Ratings:
    6
  3. hondjo

    hondjo L1: Registered

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    18
    the current fog is very thick, dense and doesnt really look nice with the skybox. try picking a colour similar to it, it will look lots better
     
  4. Sandwhip

    aa Sandwhip

    Messages:
    58
    Positive Ratings:
    6
  5. Sandwhip

    aa Sandwhip

    Messages:
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    Positive Ratings:
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    Lets see...
    (+ = added, // = changed, - = removed)

    + Hell (WIP)
    + Underworld
    + Extra cover to the dirt area, mostly rocks
    + Optimisation
    + New Sounds
    + Extra Lighting
    + Dynamic Spawn Times
    // Improved Logic
    - Bumper Car Arena

    To Do (next update):
    Finish Hell
    Texturing
    Skybox
    Displacements
    Payload Model
    Some Props

    Read the rest of this update entry...
     
  6. Sandwhip

    aa Sandwhip

    Messages:
    58
    Positive Ratings:
    6
    We got new stuff wowee
    (+ = added / = changed - = removed)


    + Custom particles (thanks to Exactol for those!)
    + Extra (non-custom) particles for when the wheel of fate(doom?) is spun or when merasmus spawns
    + Skeleton King now spawns alongside standard skeles
    + Rain
    + Custom soundscape
    + Portal to underworld in the lavapit, so you can now visit occasionally without having monoculus spawn
    + More detail props (mostly gameplay related)

    / Skybox is now back to sky_halloween
    / Adjusted Env_light to suit skybox and make the map overall brighter
    / Spawn chances for HHH, Monoculus, and Skeletons are equal now.
    / Optimisation

    - Planks branching the bridge area and the small raised area on either side are gone, as they obstructed gameplay

    Read the rest of this update entry...
     
  7. Sandwhip

    aa Sandwhip

    Messages:
    58
    Positive Ratings:
    6
    Every Halloween map needs a good, unique gimmic right? This has one now.


    + Merasmissions:
    Every 2 minutes merasmus will give you a challenge, which will reward
    you if completed.
    This has replaced the wheel of doom.
    There's a lot of stuff to it so I won't go into detail.

    +Merasmus:
    He's the announcer now.

    +Textures:
    Say goodbye to those boring dev textures! We've got the good stuff now.

    + Bumper Cars:
    Replaced Hell with a Bumper-Car racetrack (very early WIP)

    + Racoon Sanctuary:
    Replaced the Underworld with the insides of Merasmus' castle, and also added it (as well as a deathpit) near the control point.

    + Shoot the idiot:
    People who miss the portal to the underworld as branded as idiots.

    + Particle effects:
    New explosion effects, rain effects, and others.

    / Changed Bosses:
    Only Merasmus and the HHH spawn now, and are rare to do so.

    / Replaced lavapits with normal-pits.

    / Spawn time adjustments

    / Sound effect improvements

    / Lighting improvements

    / Some displacements, more to come soon

    / Geometry Changes

    - Hell:
    Info above

    - Underworld:
    Info above

    - Monoculus, Skeletons:
    Info above

    - Wheel of Doom:
    Info above

    Overall, this is definitely the biggest update i've ever put out for one of my maps, ever.
    Have fun!

    Read the rest of this update entry...